Impossible Bosses Wiki
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Items are separated into six categories. Click on the name of the each item for more details on their individual pages. Which discuss usage, recommended classes and tips.

At any time you may only hold one item of each category with the exception of accessories,scrolls and daggers(up to two).

Weapons[]

Weapons are further split into four class-specific categories and one general category: Tome.


Staves[]

Image Name Gold Karma Class Description
Druid
Druid Staff 0 2 Druid
  • +1000 health
  • +100 mana
  • Bird Form- allows to enter Bird form with increased movement speed and the ability to cast Vera: Let you shoot six high energy orbs for 225 damage each at your enemies. Bird Form ends after 12 seconds or when all orbs have been shoot. Cooldown of 90sec.
Fire
Fire Staff 0 2 Fire Mage
  • +100 mana
  • +1000 health
  • Lowers casting time of Meteor by 1
Ice
Ice Staff 0 2 Ice Mage
  • +200 mana
  • +500 health
  • Allows user to cast Spirit Charge which increases damage output of target by 36% for 14seconds. 45sec cooldown
Light
Light Staff 0 2 Priest
  • +500 health
  • +100 mana
  • 2 second lower cooldown on Healing Wave
Shadow
Shadow Staff 0 2 Warlock
  • +1500 health
  • Ability Darkness - Deals 200 damage instant damage to the boss.Another 250will be dealth if boss hp is underneath 30%. Ability has a 30sec cooldown.

Bows[]

Image Name Gold Karma Class Description
Demise
Demise 0 2 Ranger
  • 27 mana
  • +15 damage
  • Allows your attack to deplete 8 energy
  • Ability Ruin - Fires a powerful non-homing energy blast that deals 400 damage to all units in it’s path.40seconds cooldown.
Demise
Ferocity 0 2 Ranger
  • +20 damage
  • +50 range
  • +Increases attack speed by 10%
  • Rapid Fire - increases the channel time/arrows fired by 1/3
Heart
Heart 0 2 Ranger
  • +10 damage
  • +1000 health
  • +Increase health regeneration by 30

Daggers[]

Image Name Gold Karma Class Description
Berserk
Berserk 0 2 Rogue
  • +10 damage
  • +3 seconds lower cooldown on Killer Instinct.
  • Ability Throw Dagger - Deals 300 damage to target enemy. Has 20sec cooldown.
Cruel
Cruel 0 2 Rogue
  • +40 damage
  • 0.5 energy regen
Spirit
Spirit 0 2 Rogue
  • +20 damage
  • Ability Life steal - Your attack within 4 seconds will restore 1500 health. Has 25sec cooldown.

Swords[]

Image Name Gold Karma Class Description
Depraved
Depraved 0 2 Death Knight / Paladin / Warrior
  • +20 damage
  • Ability Reckless Strike - Deals 400 damage to your target and units around it. THis will drains 250 of your health. 20 second cooldown.
Radiance
Radiance 0 2 Death Knight / Paladin / Warrior
  • +20 damage
  • Ability Sanctuary - On strike distribute 2250 health to allies within 450 AOE. No ally will be healed for more than 750hp. 30sec cooldown.

Tomes[]

Image Name Gold Karma Class Description
Metamorphosis
Metamorphosis 0 2 Any
  • Become a power demon with potent support abilities and the powerful aoe ability Decimate (that will damage your allies as well) for 15 seconds.
  • Has a 45 seconds cooldown.
Oblivion
Oblivion 0 2

Any

  • 20 Mana,Magic Damage(Boss),Chaos Damage (players)
  • Dmg dealt will be displayed in red figures above the Boss right after oblivion has finished.
  • Creates a chaos vortex at a target point that does high damage over 4 seconds. Cannot used within the first 30seconds of a fight.Will return damage to its caster equal to every dmg point x1.5 he missed on the Boss.However the damage to the player will not exceed 3675.Oblivion can only be used once per boss. Oblivion will damage you and your allies(multiplier 7,5). This can not be cast if Omega, Inferno, or Oblivion, are active.
  • Will remove every buff on cast (including D)
  • Maximum damage of 2450 to boss.
Shield
Shield 0 2 Any
  • 10 mana
  • Forms a shield that will protect you from damage. Lasts 6 seconds or until 4000 damage has been absorbed. 35 sec cooldown.

Charms[]

Image Name Gold Karma Class Description
Hope
Hope 0 2 Non Paladin / Priest
  • +500 health
  • Sacrifice your life to instantly revive all fallen units with full HP and MP. Can only be used once a fight. Priest/Paladin can not be revived by this item.
Inferno
Inferno 0 2 Druid / Fire Mage / Ice Mage / Warlock
  • 100 mana
  • Creates a fiery vortex at a target point that does high damage for 2 seconds. Can only be used once a fight. Will damage you and your allies. Cannot be cast if Omega, Inferno, or Oblivion, are active. Cannot be used within the first 30 seconds of the fight.
  • Returns 50% of damage dealt to the boss to caster
  • Dmg dealt scales with position of Boss in Inferno (center=most damage)
  • max dmg 1750
Martyr
Martyr 0 2 Any
  • +26 damage
  • 15% of the damage you deal is reflected back on you, however as long as you are not missing more than 20% of your health your damage output is increased by 28%.
Black Magic

Black Magic

0 2 Any
  • On death (not when you still had at least one essence) come back to life as a powerful skeleton for 40 seconds.As a skeleton you can revive all fallen allies as skeletons and support the team with healing, counterspell and damage.
  • Ability Quell- Deals 300damage in a medium area around the target point instantly. Units killed by this charm will be ressurected as skeleton warriors. Skeletons last 5sec. No more than 5sekeletons per cast. Cooldown 20sec.
Pig
Pig 10 1 Any
  • +500 health
  • Calls forth a pig to distract the boss for 6 seconds. 30 second cooldown.Cannot deny demonic
Protection
Protection 0 2 Non Paladin / Rogue
  • 20 mana
  • Encases you in a protective barrier that shields all damage for1,5 seconds. 12 seconds cooldown. After it has been used twice, it will have a 50 second recharge period. Shares a cooldown with Armor: Insight.
Reset
Reset 0 2 Non Paladin / Rogue
  • No activation cost.
  • Resets all ability cooldowns - 80 seconds cooldown.
Sacrifice
Sacrifice 0 2 Any
  • 20 Mana
  • Consume your life dealing 1400 damage to the boss. Must have 500 health or more. Dying this way will not have a negative effect on the team’s rank.
Serenity
Serenity 0 2 Any
  • +Increases health regeneration by 10
  • Summon an immoveable ward that distribute 175health per second to units around it. Lasts 5 seconds, 35 second cooldown
Soulstealer
Soulstealer 0 2 Any
  • 10 mana
  • You will get healed by 40% of the max hp of units you kill.
  • On use increases your damage output by 24% and an additional 12% (120%cap) for every unit you have killed. The amount of charges on this item are equivalent to the number of units killed. Lasts 14 seconds. Dying will reset the power of this item. (60 second cooldown)
Surrender
Surrender 0 2 Any
  • 45 mana
  • Activate to drain 45 of the bosses energy per second for 7 seconds. Your mana will be drained instantly, but it will be restored after the duration
Vitality
Vitality 0 2 Any
  • 5 mana
  • +500 health
  • Allows you to heal 1500 health once every 30 seconds.

Armor[]

Image Name Gold Karma Class Description
Corrupt
Corrupt 0 2 Any
  • +60 damage
  • -Lower health by 500
Deathguard
Death Guard 0 2 Druid / Fire Mage / Ice Mage / Ranger / Warlock/
  • costs 35 Mana
  • Shields you from damage that would otherwise kill you. Has a 45 second cooldown
Dexterity
Dexterity 0 2 Any
  • +1000 health
  • +Increase attack speed by 10% and movement speed by 7%
Fortified
Fortified 0 2 Any
  • +3000 health
  • -Lowers movement speed by 14%
Holy
Holy 0 2 Paladin / Priest
Insight
Insight 0 2 Non Paladin / Rogue
  • 45 Mana
  • +100 mana
  • Ability Insight - Protects you from incoming enemy attacks and spells for 1.5 seconds. 12 second cooldown. Shares a cooldown with Charm: Protection
Mystical
Mystical 0 2 Druid / Fire Mage / Ice Mage / Priest / Ranger / Warlock
  • +1000 Health
  • +100 Mana
  • -Lowers cooldown of Mystic Veil(D spell for dodging) by 3 seconds.
Regen
Regen 0 2 Any
  • 500 health
  • Increase health regeneration by 50
Standard
Standard 0 2 Any
  • +10 damage
  • +1500 health
Swift
Swift 0 2 Any
  • +Increase movement speed by 30
  • +500 health
  • Allows you to sprint for 3 seconds - 15 second cooldown

Gems[]

Image Name Gold Karma Class Description
Firegem
Gem of Fire 0 0 Non Ice Mage
  • 10 Mana
  • Allows you to send out 4 small bursts of flame damaging units for 250 each.
  • 8 charges
Icegem
Gem of Water 0 0 Non Fire Mage
  • 25 Mana
  • Allows you to call upon a Siren to aid you in battle. Siren deal 25 damage with a chance to crit and reduce 1 energy on attack. Lasts 10 seconds.
  • 8 charges
Lightgem
Gem of Light 0 0 non Warlock / Death Knight
  • 3 Mana
  • Heals 100% health, and 30% of your max mana.
  • 2 charges
Shadowgem
Gem of Shadow 0 0 Any
  • Allows you to cast the shadow step spell
  • 6 charges.

Scrolls[]

Image Name Gold Karma Class Description
Ancientspirit
Scroll of Ancient Spirits 35 0 Any
  • 2 Charge
  • Calls forth 3 spirits each with 2000 hitpoints and 25 magic based attack damage. Spirits will restore 75 health to all players each time they attack, last 12 seconds.
Divine
Scroll of Divine Illumination 45 0 Any
  • 1 Charge
  • Drains all mana.
  • Brings back to life all dead allies with 60% health and the mana they died with.
Sap
Scroll of Energy Sap 0 1 Any
  • 1 Charge
  • No cost.
  • Drains 400 of bosses’ energy. Boss will gain immunity to Energy Sap for 40 seconds. Will have no effect if boss is at or under 20% health.
Infinity
Scroll of Infinity 40 0 Any
  • Rare!
  • 1 Charge
  • Unleash the power of Infinity dealing 3150 magic damage after a delay to ALL units on the field.
Manacontrol
Scroll of Mana Control 35 0 Any
  • 1 Charge
  • Burns all your mana and deals 2.2 points of damage for every point of mana burned to the current boss.Does not benefit from damage enchanting buffs
Necromancyscroll
Scroll of Mana Tide 15 0 Any
Ancientspirit
Scroll of Nature's Wrath 40 0 Any
  • Rare!
  • 1 Charge
  • Summon a dragon that will lauch a fireball towards target point destroying all units in its path and dealing physical damage on impact. The further away the target is the more damage will be dealt (minimum 1000 dmg / maximum 3500).
  • On Impact the boss will be debuffed preventing their energy from regenerating for 8 seconds.
Omega
Scroll of Omega V 60 0 Any
  • 1 Charge
  • Creates a damaging vortex that does extremely variable damage for 5 seconds. Omega will damage you and your allies. Only one Omega scroll can be used per boss. This can not be cast if Omega, Inferno or Oblivion are active. Drains all mana.
  • Damage cap at 3000 for Moderate+.
Replenishment
Scroll of Replenishment 15 0 Any
  • 1 Charge
  • Restores 4500 health and 300 mana. No cost.
  • Shares a cooldown with Scroll of Mana Tide

Accessories[]

Image Name Gold Karma Class Description
Essence
Essence of Life 45 0 Any
  • You will be brought back to life 5 seconds after death with full health and mana.
Remedy
Fallen Remedy 15 0 Any
  • Instantly resurrect a fallen comrade with 40% health.
Healthpot
Health Potion 5 0 Any
  • 35 seconds cooldown
  • Heals 1750 hitpoints when used.
  • Does not share cooldown with Super Health Potion.
Manapot
Mana Potion 5 0 Any
  • 45 seconds cooldown
  • Restores 300 mana when used.
  • Does not share cooldown with Super Mana Potion.
Randompowerup
Random Power Up 10 0 Any
  • Only one of this item can be carried
  • Grants' you a random power up at the beginning of the next boss fight.

The list of power ups see link to the left.

Savior
Savior Potion 5 0 Any
  • 20 seconds cooldown
  • Makes you invulnerable for 2 seconds.
Healthpot
Super Health Potion 5 0 Any
  • 35 seconds cooldown
  • Heals 3000 hitpoints when used.
Manapot
Super Mana Potion 5 0 Any
  • 45 seconds cooldown
  • Restores 500 mana when used.
Token
Token of Everliving 10 0 Any
  • Only one of this item can be carried
  • If you survive the next boss fight with no deaths or lives lost, you will be rewarded 22 gold.
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