10 Gold
Grants you a random power up at the beginning of the next boss fight.Only one of this item can be carried.
- Keep in mind if you use any sort of Invulnerability spell, the buffs will be removed!
- Also even if you don't use it, powerup will be gone when you die.
- Best for Ranger, Warlock and Firemage. Any class that doesn't need to D often.
Powerups[]
Fury[]
- Increases your attack speed by 50%, maxes your movement speed. Last 2 minutes. 1 charge.
Should use at start before you lose it. Try to keep this on you as long as possible without using D.
This Power Up will ignore the movespeed nerf when Terror (Varenel) is casted
Spell Power[]
- Restores 150 mana and increases the damage done by your abilities and attacks by 100%. Last 16 sec. 1 Charge.
If you can survive, save it for Boss Enrage/Weaken State. Otherwise use it as manapot/damage boost.
Divine Protection[]
- Increases your defense by 20 lowering the damage you receive from boss abilities(I don't think this is as advertised, armour does not decrease spell dmg). 1 Charge.
Worse powerup, should use at start.
Regen[]
- Increases your health regen by 65 and mana regen by 3. 1 Charge.
Should use at start! Try to keep this on you as long as possible without using D.
Hidden Powerup: Greed[]
- Collect gold from anywhere in the arena. 3 Charges.
Only useable by CorruptionOfLOL, and his random powerups will all be Greed, no other powerups accessible by CorruptionOfLOL(if you want to see this go to LAN or Single Player and type your name as CorruptionOfLOL).