Items are separated into six categories. Click on the name of the each item for more details on their individual pages. Which discuss usage, recommended classes and tips.
At any time you may only hold one item of each category with the exception of accessories,scrolls and daggers(up to two).
Bird Form- allows to enter Bird form with increased movement speed and the ability to cast Vera: Let you shoot six high energy orbs for 225 damage each at your enemies. Bird Form ends after 12 seconds or when all orbs have been shoot. Cooldown of 90sec.
Dmg dealt will be displayed in red figures above the Boss right after oblivion has finished.
Creates a chaos vortex at a target point that does high damage over 4 seconds. Cannot used within the first 30seconds of a fight.Will return damage to its caster equal to every dmg point x1.5 he missed on the Boss.However the damage to the player will not exceed 3675.Oblivion can only be used once per boss. Oblivion will damage you and your allies(multiplier 7,5). This can not be cast if Omega, Inferno, or Oblivion, are active.
Sacrifice your life to instantly revive all fallen units with full HP and MP. Can only be used once a fight. Priest/Paladin can not be revived by this item.
Creates a fiery vortex at a target point that does high damage for 2 seconds. Can only be used once a fight. Will damage you and your allies. Cannot be cast if Omega, Inferno, or Oblivion, are active. Cannot be used within the first 30 seconds of the fight.
Returns 50% of damage dealt to the boss to caster
Dmg dealt scales with position of Boss in Inferno (center=most damage)
15% of the damage you deal is reflected back on you, however as long as you are not missing more than 20% of your health your damage output is increased by 28%.
On death (not when you still had at least one essence) come back to life as a powerful skeleton for 40 seconds.As a skeleton you can revive all fallen allies as skeletons and support the team with healing, counterspell and damage.
Ability Quell- Deals 300damage in a medium area around the target point instantly. Units killed by this charm will be ressurected as skeleton warriors. Skeletons last 5sec. No more than 5sekeletons per cast. Cooldown 20sec.
Encases you in a protective barrier that shields all damage for1,5 seconds. 12 seconds cooldown. After it has been used twice, it will have a 50 second recharge period. Shares a cooldown with Armor: Insight.
You will get healed by 40% of the max hp of units you kill.
On use increases your damage output by 24% and an additional 12% (120%cap) for every unit you have killed. The amount of charges on this item are equivalent to the number of units killed. Lasts 14 seconds. Dying will reset the power of this item. (60 second cooldown)
Calls forth 3 spirits each with 2000 hitpoints and 25 magic based attack damage. Spirits will restore 75 health to all players each time they attack, last 12 seconds.
Summon a dragon that will lauch a fireball towards target point destroying all units in its path and dealing physical damage on impact. The further away the target is the more damage will be dealt (minimum 1000 dmg / maximum 3500).
On Impact the boss will be debuffed preventing their energy from regenerating for 8 seconds.
Creates a damaging vortex that does extremely variable damage for 5 seconds. Omega will damage you and your allies. Only one Omega scroll can be used per boss. This can not be cast if Omega, Inferno or Oblivion are active. Drains all mana.