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Paladin
Paladin
Paladin
RoleSupport/Healer
Magic damageMedium
Physical damageVery Low
Statistics
Hit points3500
Hit points regenerationN/A
Mana points200
Mana points regenerationN/A
Attack typeNormal
Normal attack40-40
Range600
Armor0
Movement speed220
















AbilitiesEdit

Blessing of ProtectionEdit

Blessingofsalvation
Protect target ally for 8 seconds reducing all damage taken by 25%. Any damage taken that would kill the target, will instead grant them a 3 second invulnerability. Can not be cast on other Paladins.
Effect Alignment Damage type Range
40% dmg reduction for 8 sec. Invulnerability for 3 sec. N/A N/A Unknown


Duration Hotkey Cooldown Mana Cost Area of Effect Allowed Targets Energy deplete Upgrade
8 sec. W 30 48 Unit Self, Allies N/A N/A

Tips:

  • On Brute, use Blessing of Protection early on to help the Warrior tank and you will likely be able to cast it again when brute goes into Rage Mode at 25%
  • On Druid, use Blessing of Protection on the Warrior when Druid enters Bear Form
  • On Thunder, watch to see if people use their "D" close to an ultimate and use Blessing of Protection on them
  • On Ancient, use Blessing of Protection on yourself or someone else and they can walk into an owl, killing the owl and allowing them to survive

Divine FuryEdit

Divinefury
Increases attack speed by 75% and causes your attacks (inculding Righteous Strike) to deal 40 extra magic damage. Restores 10 of your mana on attack. Last 9 sec.
Effect Alignment Damage type Range
75% increased attack speed, restore 10 mana per attack, deals 40 extra dmg on attack and righteous strike. -70% reduced dmg to Light
+70 dmg to Shadow
Magic N/A


Duration Hotkey Cooldown Mana Cost Area of Effect Allowed Targets Energy deplete Upgrade
9 sec. C 15 8 Personal Self 5 on attack +9

Paladins should use Divine Fury any time they have it ready and are able to attack the boss. The energy mana restoration helps a lot towards sustaining the Paladin throughout the fight; however, the Paladin should still attempt to insert heals to teammates in between attacks to help sustain the party.

Divine ShieldEdit

Divineshield
Surrounds this unit in divine light preventing all damage from attacks and spells for 4 sec.
Effect Alignment Damage type Range
Protects the unit from all damages and removes all buffs. N/A N/A N/A


Duration Hotkey Cooldown Mana Cost Area of Effect Allowed Targets Energy deplete Upgrade
4 D 18 10 Personal Self N/A N/A

Divine Shield has the longest duration of any invulnerability skill but also the longest cooldown. The Paladin should use this ability to assist with tanking on Brute, Druid Bear Form, and sometimes Shadow and Ancient up-root mode.

ExodiusEdit

Exodius

Consumes your life and resurrect all fallen allies with 100% health and the mana they died with. Players will be unable to cast resurrect or Exodus for 45 seconds. Dying this way will not affect the team's rank. Can not be cast while invulnerable.

Effect Alignment Damage type Range
Consumes caster's life and resurrect all dead allies. N/A N/A N/A


Duration Hotkey Cooldown Mana Cost Area of Effect Allowed Targets Energy deplete Upgrade
6 sec. channel R 90 125 N/A Self N/A N/A

Exodious is rarely used in pro games, as resurrections are typically handled by the priest. Exodious becomes useful if the rate of death exceeds what the Priest can handle or if 3 or more party members are dead including the Priest.

HealEdit

Heal
Heals a target friendly unit for 500 hit points. Units within range (300) of your Sanctuary Aura will receive 150 bonus healing. Units within range and under 20% health will receive 350 bonus healing.
Effect Alignment Damage type Range
Heals 500, +150 heal if in Sanctuary aura range, +350 heal if under 20% health. N/A N/A 500


Duration Hotkey Cooldown Mana Cost Area of Effect Allowed Targets Energy deplete Upgrade
Instant E 1 29 Unit Self, Allies N/A N/A

Paladin should use heal on cooldown in most situations, and as he is typically close to the Warrior, the Paladin should focus on sustaining the Warrior and take advantage of the 150 bonus healing.

Righteous StrikeEdit

Righteousstrike
Slashes the target with divine force dealing 350 magic damage and granting you a 2 sec period of invulnerability.Depletes 40 energy instantly and 44 over 11 seconds (4 per second).
Effect Alignment Damage type Range
Deals 350 dmg, Invulnerability for 2 sec. N/A Magic N/A


Duration Hotkey Cooldown Mana Cost Area of Effect Allowed Targets Energy deplete Upgrade
2 sec. X 11 27 Unit Boss, Summons 84 +22

Righteous Strike is extremely useful for its energy depletion and the invulnerability it grants. If your Divine Shield is on cooldown, save your Righteous Strike in case you need the shield.

You can use Righteous Strike on summons near you if you are in danger.

TauntEdit

Taunt
Force target unit to focus their attacks on you.
Effect Alignment Damage type Range
Taunt single unit N/A N/A 500


Duration Hotkey Cooldown Mana Cost Area of Effect Allowed Targets Energy deplete Upgrade
Instant F 16 25 Unit Boss, Summons N/A N/A

The primary use for taunt is in fights against melee bosses (Brute, Druid Bear Form, Shadow, Ancient up-root) when the warrior has lost the aggro of the boss and his taunt is on cooldown or he's been knocked/moved away from the boss' range. The Paladin should always watch the position of the warrior and pay attention to when he uses taunt to be able to properly use his own taunt.

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