Prevents your target's current spell from being cast. Only affects abilities in GRAY text and a WHITE outline.
Effect
Alignment
Damage type
Range
Prevents the target from casting his next spell
N/A
N/A
500
Duration
Hotkey
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Energy deplete
Upgrade
Instant
F
33
35
Unit
Boss Only
N/A
N/A
Counterspell is key in most fights as it prevents the casting (or discontinues the channeling in the case of Remington the Holy Saint's ability Heal VI) of a very important ability. You can find the counterable abilities of a specific boss on their own page.
Because this spell is shared amongst four classes, there is usually a list of priorities in place of who counters when. This is of course a guideline and is some times unable to be filled if the next class to counter is out of range, disabled (i.e.: stunned), out of mana, or dead. This list of priorities usually is as follows: Warrior (because of the damage dealt (250 with an additional 250 dealt if the Counter is successful)), and because of the class often being in melee and therefore in range), Fire Mage, Warlock/Druid.
Mystic Veil[]
Effect
Alignment
Damage type
Range
Invulnerability and removes all buffs.
N/A
N/A
N/A
Duration
Hotkey
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Energy deplete
Upgrade
1.5 sec.
D
12
5
Personal
Self
N/A
N/A
Enveloping Darkness[]
Consumes 125-175 of your health every second relinquishing it to the shadows; surges of dark surround the boss dealing 175 damage. If the boss is at 30% or less health or lower surges will deal an extra 200 damage. Boss will gain temporary resistance (15 Sec.) to this spell once casting has finished. Does not deal extra damage to light. Deals 80% Damage to bosses alligned with Shadow.
Effect
Alignment
Damage type
Range
Deals 125-175 damage to self and 175 to boss per second. If boss is at 30% or less it will deal an extra 200 damage.
-80% to Shadow
Magic
Unlimited
Duration
Hotkey
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Energy deplete
Upgrade
4 sec. channel
V
50 sec.
125
Unlimited
Boss Only
35 per sec.
+25 dmg
Malice[]
Adds 10 damage to target unit's attack and increase their attack speed by 10% and movement speed by 30%. Attacks will restore 100% of attack damage in health.
Effect
Alignment
Damage type
Range
Increases basic attack by 10, attack speed by 10%, movement speed by 30%, and basic attack lifesteal by 100%
N/A
N/A
N/A
Duration
Hotkey
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Energy deplete
Upgrade
17 sec.
C
8
16
Unit
Self, Allies
N/A
N/A
Tainted Soul[]
Increase attack damage dealt by 50% and mana regen by 15. However you must suffer -26 health regen. Last 15 seconds.
Effect
Alignment
Damage type
Range
Increase attack damage by 50% and mana regen by 15. Deals 26 damage to self per second
N/A
N/A
N/A
Duration
Hotkey
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Energy deplete
Upgrade
15 sec.
R
19
5
Personal
Self
N/A
N/A
Torment[]
Unleashes dark magic dealing 200 initial damage and 90 damage every 2 seconds for 10 seconds. The tormented unit will have a 10% slower attack rate.
Effect
Alignment
Damage type
Range
Deals 200 initial damage and 90 damage every 2 seconds 10% reduced attack speed
+200 burst dmg to Light/Nature -70% dmg reduction to Shadow
Magic
N/A
Duration
Hotkey
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Energy deplete
Upgrade
10 sec.
T
11
90
Unit
Enemy
45
+6 to initial dmg +1 / 2sec dot
Siphon Soul[]
Absorbs the life essence of a target enemy unit by taking 100 hit points per second and giving 120% of them to the Warlock. Drained mana is also returned to the Warlock. Does no extra damage to Light or heal bosses aligned with shadow.
Effect
Alignment
Damage type
Range
Drains 100 HP/sec and heals for 120%. Drained mana return to Warlock.